Age of Arcadia follows the adventures of a small band of strangers, brought together by circumstances beyond their control and forced to face the challenges and complexities of a broken world left to them by the previous generation. Caught against the backdrop of this world – which is trapped in the grip of change and upheaval, in need of heroes, and fraught with villains – Cassie, Aelita, Decibelle, Flora, Cerina, and Gizelle will discover the common threads that can unite them to save the future.

Finding that commonality will be imperative, as each of them comes from a wildly different background and discipline, ranging from magic and science, to music, art, military, business, and banditry. Their goals, objectives, fears, and desires—the things which drive them—are no less varied.

Cassie, intelligent, dutiful, and studious to a fault, whose humble origins as an orphan on the streets of the Kingdom of Vespiria could have easily left her as a scullery maid, endeavors for perfection in both magic and science, plagued by her crippling fear of failure and constant comparisons to her mentors, head Science Minister Doctor Anatoli Zoran, and the Kingdom’s Princes and Grand Magus, Calla Aureliana.

Aelita, bound by her deeply-held sense of honor and patriotism, is a knight in the truest sense, and a soldier to her core. Hailing from Skyhelm, the capitol of the mountainous nation of Etheria, she enlisted in the Royal Military Academy at age 12, with her diligent and honor-bound nature eventually bringing her to the attention and tutelage of equally assiduous General Luxion, High Commander of the Etherian Armed Forces, placing her on a path of promotion and success, though, without fail, Arlita awkwardly fumbles though everything not covered by her military training.

Flora was a wallflower, comfortable living a quiet, simple existence, unnoticed, without stress or responsibility. Poetry, drawing, and painting served as outlets for her creativity and frustration, never seeking adventure, or fame, or a hero’s life. However, fate intervened, cornering her into making a choice as those she loved were placed in mortal danger. Flora dug down into her core and found power beyond anyone’s imagination, earning her a spot in the Royal Guard of Vernalia, serving as the right hand of Queen Bryony.

Cerina, cunning and driven with a seemingly endless desire for wealth and power, is often passed off as single-minded and shallow, just another royal-blooded social climber looking for nothing more than to cling to the highest possible rung of the ladder. Passed over for the throne and shuffled out of sight and out of mind by her family, she was placed under the tutelage of the only man in Nocturnia whom the kingdom wanted to ignore more than her. “The Shadow of the Crown,” Lord Nixis, the kingdom’s Minister of Intelligence, turned Cerina’s resentment and greed into an endless well of ambition.  driving her forward with agendas and goals ensconced in a tutelage of misdirection and subterfuge, masked under a very public persona of power, parties, and all the trappings one would expect from a socialite with riches beyond imagination.

Decibelle, bubbling, with an effervescent and absolute zest for life, ironically, is the one member of the team who is technically not alive. As a robot, it would be natural for her to be crushed under the burden of the big questions: What defines life? Am I truly sentient? Do I have a soul? But in truth, Decibelle just doesn’t care. She exists. She enjoys life (a bit too much even), and that is enough for her. Perhaps by chance, or by design, Decibelle has had an existence with little inner conflict, and absolutely no malice toward anyone. When Tetra, the leader her homeland, the frozen wastes, The Barrens, needed a robot who displayed traits suited for more interaction with “biologicals,” Decibelle was perfect, because ash she will tell you, she is more than the sum of her parts.

Gizelle, an enigma, even unto herself, has spent her life searching for answers to questions she doesn’t know to ask. An amnesiac, Gizelle’s recollection began the day she awoke in the deeply decayed ruins of a royal palace in the far western territory known once as The Meadowlands Empire, now an abandoned and fallen kingdom called The Sunken Meadow, ruled by superstition, abandoned by hope, and populated only by the forgotten—or those who want to be forgotten. Upon finding evidence that suggest she may be of royal birth, and bitterly haunted by the unknown, Gizelle dedicates herself to discovering her past, and if she truly is the lost Queen of a fallen empire.

Now together, these strangers will become friends, family, and heroes, upholding the principles of the Age of Arcadia, and banding together in a alliance, as true Arcadian Knights.